About Me

 

Hi, I’m David, a full-stack game developer who loves building and shipping games.

I've worked across the full spectrum of game development — from low-level engine code to high-level game architecture, scalable infrastructure, innovative gameplay, and tools that help teams move fast. I love functional programming (and persistent data structures), data-oriented design (hello SIMD), concurrency, parallelism, and getting the most out of the GPU. I'm excited about bleeding-edge technology and figuring out how to make it genuinely useful to others.

 

Education

During university, I developed a wide range of games and interactive experiences, both for coursework and personal projects. I actively participated in and organized game jams, which helped me improve at rapid prototyping and designing under tight constraints.

As a part-time student worker, I integrated custom medical sensors into Unity and built playful and creative biofeedback experiences.

For my Bachelor’s thesis, I applied data-oriented design to boost game engine performance. My Master’s thesis explored genetic algorithms and machine learning to simulate evolving virtual organisms and study their emergent behavior.

 

Career

After graduating in 2018, I moved to Copenhagen to join Unity, where I started on the DOTS (Data-Oriented Technology Stack)  team. There, I had the privilege to work with — and learn from — some of the best engineers in the industry, contributing to Unity's efforts to push performance in game development and make it accessible to all creators. Later, I joined Unity’s Automation and Tooling team where I worked on internal tools and infrastructure that improved the developer experience across the company. 

In 2023, I returned to hands-on game development and joined SYBO as a senior software engineer on the Central Technology team. Currently, I design and maintain systems behind our live-ops features — reaching and engaging millions of players worldwide while enabling our game teams to move fast.

Feel free to reach out to me on  GitHub or LinkedIn if you want to get in touch - and thank you for visiting!